In the past years, MS Open Tech has invested heavily in the Cocos2d-x engine to ensure that the bits in the Cocos2d-x 3.3 release could work also on Windows operating systems. Now developers can build universal apps for Windows Phone and Windows 8.1 devices based on version 3.3.
The latest release (3.4) of the popular Cocos2d-x open source HTML5 gaming engine adds features to support graphics, like asynchronous 3D sprite creation and usage of frustum culling, meaning that only the stuff inside the frustrum can be sent to the graphics hardware.
To provide the best experience for Cocos developers on Modern Windows and Windows Phone 8.1, Microsoft Open Tech has integrated these features and enhancements into the v3Stable branch published to this GitHub Repo. Go get a look!
If you’re interested in setting-up Cocos2d-x on Windows smoothly, go to their GitHub pages.