The GamePix blog’s colum HTML5 Rockstars is back with a passionate interview to Samuele Sciacca: an italian talented indie game developer who is only 17 years old.
Let’s hear what Samuele want to tell us!
Hello Samuele, would you mind introducing yourself to the readers of the GamePix blog?
I salute you, GamePixers! My name is Samuele Sciacca, I’m a 17 years old guy living in the province of Messina attending my penultimate high school year. I’m a very ambitious dude and a music – but most of all – videogames lover!
Why did you decide to enter the world of HTML5 game development?
So, about your projects, can you tell us some behind-the-scenes stuff on its development?
I usually spend a lot of time on every single project: I start with a timeline, defining deadlines, and then I proceed creating images, animations and sounds. The next step is spending many hours on the code behind the game. I don’t believe there’s a specific formula to success, or anything close working at 100%, but, since I’m a gamer myself, I think I know what other gamers want to see in a game.
Care to share any tips on how to make HTML5 mobile games with the devs reading this?
To those wanting to create videogames, I definitely suggest a very deep study of one of the many many frameworks out there. For example, look for the following features:
- simple syntax,
- many examples,
- an active and dynamic community,
- books, guides and tutorials,
- optimization of games both for desktop and mobile devices
I personally use Phaser Js and looks like it’s growing a lot, it’s a very promising tool! But of course, never stop looking around, there are many useful frameworks and maybe you’ll find your perfect match!
What does the future hold in store for you? Are you planning to launch new games soon? Any anticipation? C’mon, don’t be shy!
I don’t know what the future holds in store for me: I’m a guy with a lot of desire to learn and accomplish objectives increasingly complex and professional. I am still a rookie and, then, I still have a long way to go. Ok, ok, I will not be shy, I’ll just say to you that, having a great passion for music, during the last few days I have already made some soundtracks to place inside my future videogames! :D
Tell us a funny story on something that happened while developing your games.
I usually have a lot of fun when I publish a difficult videogame and my friends are not able to play it until the very end, though at times it happens that, while I’m developing the same game, it’s me having to deal with several difficulties, and this is not funny at all! LOL
And lastly, would you tell us how you felt about this experience with the GamePix team?
Thanks to GamePix I consolidated my intention of continuing to create HTML5 videogames, according to GamePix’s high professional skills. Moreover, within GamePix’s team, developers feel welcomed, just as if they were already part of the GamePix team, and this is exactly my experience when I started working within GamePix to develop and publish my first videogame. I believe a lot in GamePix’s future and, as a young italian guy, I will do all my best to allow this fantastic platform to grow up!
Thank Samuele, you rock! :)
Play Blop!, the game made by Samuele, down here or FULL SCREEN for mobile devices!
EMBED BLOP ON YOUR WEBSITE
GamePix note: Did you guys know there’s another HTML5 Rockstars interview where we talk about Phaser? Take a look at it here and find some interesting tips!